SimCity BuildIt is surprisingly tolerable with impressible visuals and a somewhat fair monetization system. Sure, it’s not the SimCity game that most fans of the series probably want but I think it manages to do the franchise some small justice.
For folks thinking that BuildIt is the second coming of classic SimCity gameplay, you’re going to be disappointed. At its core, BuildIt is a standard crafting freemium title with timers. Basic factories create building block materials that are used as the foundation to building more advanced items, all of which are used to upgrade residences. Residences award money, population and experience. Money is used to build and upgrade factories, stores and public facilities. Population and experience go towards separate systems for unlocking new buildings to construct. Later levels allow players to apply those crafting materials to other objectives, such as satisfying shipping orders to obtain special keys that can be used to construct specialty buildings.
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MY story (review)
“Approaching SimCity BuildIt expecting a similar experience to previous SimCity titles is going to leave you disappointed. Contrary to the name, SimCity BuildIt isn’t really a simulator game. It leans more towards being a puzzle game where you spend a lot of time waiting to get the pieces of a neighborhood to put together.
SimCity Neighborhood PlanIt just doesn’t have the same ring to it though.
Planning out the neighborhoods that quickly begin to sprout into towns and then grow into cities wouldn’t be so bad if my involvement with the construction of my city was more, well, involved.
Like most check-back-in-ten-minutes-for-your-resources games, SimCity BuildIt forces players to wait various chunks of time for various types of resources. This isn’t a traditional SimCity game, and there is very little city management to do beyond remembering to not put a factory right in the middle of a residential area. Duh.
Instead, players must use their factories to farm resources to build up their residential areas. Every time a residential building is constructed or upgraded, it comes with a handful of coins which are needed to purchase utilities, more factories, or city services like fire stations and sewage plants.”